Overview
At Skanska USA, I worked on real-time 3D architectural modeling to assist with construction logistics. Using Unreal Engine, I rendered models that allowed clients to visualize and modify building designs dynamically.
Skanska USA Building Inc
Introducing AR-driven decision-making in a traditionally tech-lagging industry, helping Skanska bridge the gap between cutting-edge visualization and practical construction planning.

Key Contributions
Real-Time 3D Rendering for Construction Logistics:
Used Unreal Engine to develop interactive 3D models for client walkthroughs.
Self-taught AutoCAD & 3ds Max to create models optimized for Unreal environments.
Explored rendering techniques such as texture mapping, shaders, and ray tracing.
AR Integration for Client Visualization:
Developed AR support using Tilt 5 Glasses, allowing clients to view and modify their building designs in augmented reality.
Created a feature where users could select and swap materials (flooring, lighting, HVAC, etc.).
Implemented a cost-tracking system, ensuring clients stayed within budget when making material selections.


Impact & Documentation
Built the foundation for AR-enhanced construction visualization.
Though I didn’t have time to finalize the visuals, I ensured the functionality was structured so my team could easily continue development.
Provided comprehensive documentation for:
Feature implementation & UI logic.
Bug tracking & debugging notes.
Best practices for future development.

